This doesn’t require the game SDK but its use is probably more likely to be in gameplay testing.
I’ve posted in the reference->code section code for a handy iPhone movement readout, for testing movement ranges; helpful in setting parameters for movement-based navigation and control. It shows current, minimum and maximum xyz positions for both ‘tilt’ and ‘shove’ (AKA gravity and acceleration). Might also work with Android but I don’t have one so can’t test it.
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