Movement in a maze

I am trying to build a maze type game where the maze is more like a train track than a tunnel. In other words the movement of the object in the maze has to be very precise as it has to appear to follow a track. I would also like to use a DPad type control.

I would prefer not to use the physics engine as this requires collisions to prevent movement and this seems a little “hit and miss” as you define paths as a set of obstacles but I am struggling to get pixel perfect paths to maintain the train track illusion.

The other problem I have is that using a press event for input you don’t appear to have a continuous event (for comparable applications using a keyboard a key press send a continuous stream of events). On the device you just get the begin and end phase. So if the user just presses on one spot then I don’t get any more events. I have tried using timers to compensate but its getting a little complex.

I can’t find any posts on mazes other than tilt and move to touch variations. I want something more pac man like. Any help would be appreciated. [import]uid: 20912 topic_id: 26092 reply_id: 326092[/import]