Movieclip or sprite

Hello,

I would like some advice if possible, I have read all the docs and searched through the forums.

I have animation in my game, but it is made up of large images 1024x768, and in one clip I have 380 of them. The movieclip works for what I am trying to achieve but it is slow and the loading time is huge.

I have not used sprite sheets before, and am trying to find out if there is a maximum size for the sprite sheet? As you can imagine the sprite sheets I will be using will be huge!!!

What is the best way to balance quality of image and file size, I don’t think I will be able to get the app under 20mb but the smaller the better

I would like to use sprite sheets as they seem to give better control and seem to be a more pro approach, would zwpotex be able to create a sheet this large?

Many thanks and any thoughts or advice is much appreciated [import]uid: 10697 topic_id: 6744 reply_id: 306744[/import]

At the basic level a spritesheet is just a regular image so will presumably have the same size limitations as any other image. These are hardware dependant and I believe they are generally around the size you are using for your current images. You will not be able to use a spritesheet built up of images that size.

One possible optimisation is to only change what is necessary, are a lot of your images essentially the same apart from a few small differences for the animations? If so, separate them out if possible so you have less of the large images and lots of smaller ones for whatever animation elements you want in it. These could then be put in a sprite sheet.

[import]uid: 5833 topic_id: 6744 reply_id: 23717[/import]

I have used a sprite sheet creator not zwoptex the other one, texture mate I think(sorry not at the computer at the minute), and reduced them all down and put them on a 2400x2400(again can’t remember exactly, sorry), I have them zoomed in by 5times, the animation shows and it is quick.

Would it work if I made better quality images let’s say 500 pixels, and then try to condense them, or am I just clutching at straws???

Or is it possible to make several sprite sheets and have them play one after each other without any lag when they go to the next one???

Thanks
Chris [import]uid: 10697 topic_id: 6744 reply_id: 23748[/import]