Hello dear,
We have these great options in Corona SDK, who has more experience, which would be best to use? Taking into account a better desenpenho.
Tranks!!
André Bessa [import]uid: 57267 topic_id: 13800 reply_id: 313800[/import]
Hello dear,
We have these great options in Corona SDK, who has more experience, which would be best to use? Taking into account a better desenpenho.
Tranks!!
André Bessa [import]uid: 57267 topic_id: 13800 reply_id: 313800[/import]
it depends on the number of frames in an animation. if there are many frames movieclips need to load many images. this is also the case if you have multiple movieclips to be loaded.if say you have 5 sprite each with 5 frames then you will be having 25 images. but if using spritesheet you just need to have a single image with all the sprite and all frames for those sprite. so you can save a lot on texture memory.
hope this helps
[import]uid: 71210 topic_id: 13800 reply_id: 50686[/import]
Hey Andre,
Renvis more or less said what I would have RE pros and cons.
I would add that from what I have seen most devs who start out using movieclips end up switching to spritesheets eventually 
Peach [import]uid: 52491 topic_id: 13800 reply_id: 50710[/import]