Movieclips vs. Spritesheets [Experiment Results]

I recently did a review of TexturePacker software, and within that article, I conducted an experiment that pits spritesheets up agains movieclips and it’s crazy how much spritesheets outperformed movieclips.

You can read the review here (the experiment is a little further down the article):

http://jonbeebe.tumblr.com/post/3862522959/texturepacker-review-absolutely-essential-software

But with that said, as someone who used to use movieclips (I started while spritesheets were still in alpha, and just took a while to make the switch), I have not switched to using spritesheets for all of my animated objects and I encourage anyone else who is still using movieclips to do the same.

Read the article… I don’t think you’ll think twice about switching to spritesheets if you’re currently using movieclips instead.

With that said, I highly recommend spritesheets over animations in my own BeebeGames Class (which is based on the same concept as movieclips). I’ll issue an update to the BeebeGames class regarding animations one of these days. [import]uid: 7849 topic_id: 7846 reply_id: 307846[/import]

thanks for sharing, jon [import]uid: 6645 topic_id: 7846 reply_id: 27953[/import]

thank you for sharing ,

the I wrote this code in my project the result is
MemUsage: 143.0712890625
TexMem: 1646592
now I want to know what is the
MemUsage and TextMem ??

and how can I solve my problem because when I play my game in my Iphone, I have problem with director when I replay the game in first time I got froze , then when I re-lunch my game again everything doing great

the question is do I have to make the result of both = 0 or only reduce them [import]uid: 13061 topic_id: 7846 reply_id: 30042[/import]