- Say I have an angle 0 to 360. What formula should I use to move the character?
I need to translate the angle to (x,y).
2. What is the best practice to move a character from a top down perspective?
Since there it’s top down, I would not be using gravity from the physics engine. The character is also not standing on any physics body, so there’s no friction to slow him down. [import]uid: 75783 topic_id: 13029 reply_id: 313029[/import]
(You can even speed up for powerups or boosts and then go back to regular speed if you wish.)
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