Hi,
I have a character with a physic body moving across the screen, he runs fine on top of a rectangle with a physic body added, but if I have 2 physic body rectangles next to each other the object falls through the 2nd. If I have the y axis of the 2 objects separated by 15 pixels then the collision works but not when less or level with each other. Has anyone had this before or know the cause?
Thanks