I think you need to give us more background about your specific use case. Your reference to recalculating the curve every frame makes me wonder what the hell you’re doing.
bezier curve would require far too many objects to be smooth, wouldn’t it
I haven’t looked at Carlos’ code specifically, but then that’s why I said I would start by looking there. In general the whole point of bezier curves is that you can parametrically define a smooth curve with very few points (as opposed to trying to define a curve with lots of straight lines.) [import]uid: 12108 topic_id: 8078 reply_id: 29032[/import]