So, I have a game. It’s has a menu.lua which has a button to go to the maingame file. Game ends goes to a gameover.lua
That all works great.
Now, the problem is, in the gameover.lua I have a button that says “replay”. You click “replay” I have it jump over to the menu.lua - no problem.
No, for some reason, I click “play” again, and it breaks. I get a director error.
Director ERROR: Failed to execute new ( params ) function on ‘coindrop’
Please forgive me for my unfailing “noobness” in LUA coding.
Am I suppose to be unloading code or something? Is the program still running my coindrop file?
I’m not sure exactly what I’m doing wrong … or how much code I should post. BUT … here is my menu.lua
module(..., package.seeall)
--====================================================================--
-- SCENE: [C2 Synergy - Menu]
--====================================================================--
--[[
- Version: [1.0]
- Made by: [name]
- Website: [url]
- Mail: [mail]
\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
- INFORMATION
\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
- [Your info here]
--]]
new = function ( params)
local ui = require ("ui")
------------------
-- Groups
------------------
local localGroup = display.newGroup()
------------------
-- Your code here
------------------
local textObject = display.newText( "C2 Synergy+", 1024 /1.5, 250, "DIN 1451 Std", 76 )
textObject:setTextColor( 176, 23, 31 )
local bt01t = function ( event )
if event.phase == "release" then
director:changeScene( "coindrop", "moveFromTop" )
end
end
local bt01 = ui.newButton{
default = "play-red.png",
over = "play-faded.png",
onEvent = bt01t,
id = "bt01"
}
bt01.x = 1024 /1.25
bt01.y = 768 /2
display.newImage ("coin-blue.png", 20, 70)
blueTextdesc = display.newText ("Some babble about this. +10 points", 150, 100, nil, 18)
blueTextdesc:setTextColor(255,255,255)
display.newImage ("coin-purple.png", 20, 170)
purpleTextdesc = display.newText ("Some babble about this. +25 points", 150, 200, nil, 18)
purpleTextdesc:setTextColor(255,255,255)
display.newImage ("coin-red.png", 20, 270)
redTextdesc = display.newText ("Some babble about this. +75 points", 150, 300, nil, 18)
redTextdesc:setTextColor(255,255,255)
display.newImage ("coin-green.png", 20, 370)
greenTextdesc = display.newText ("Some babble about this. +100 points", 150, 400, nil, 18)
greenTextdesc:setTextColor(255,255,255)
display.newImage ("coin-gold.png", 20, 470)
goldTextdesc = display.newText ("Some babble about this. +250 points", 150, 500, nil, 18)
goldTextdesc:setTextColor(255,255,255)
display.newImage ("bomb.png", 20, 600)
goldTextdesc = display.newText ("This is bad. Makes the game end.", 150, 650, nil, 18)
goldTextdesc:setTextColor(255,255,255)
------------------
-- MUST return a display.newGroup()
------------------
return localGroup
end
And here is my gameover.lua
[code]
module(…, package.seeall)
new = function ()
– Groups
local localGroup = display.newGroup()
– Your code here
local textObject = display.newText( “GAME OVER”, 1024 /1.5, 250, “DIN 1451 Std”, 76 )
textObject:setTextColor( 255, 223, 231 )
local bt01t = function ( event )
if event.phase == “release” then
director:changeScene( “menu”, “moveFromTop”)
end
end
local bt01 = ui.newButton{
default = “replayButton.png”,
over = “replayButton.png”,
onEvent = bt01t,
id = “bt01”
}
bt01.x = 1024 /1.25
bt01.y = 768 /2
– MUST return a display.newGroup()
return localGroup
end
[/code] [import]uid: 97023 topic_id: 17016 reply_id: 317016[/import]