Hello,
I was wondering if anyone had any insight on moving a mask. Basically i’m creating an endless runner like game. Instead of spawning random platforms as you go I want to create one long level image that the player uses. However, by doing this i’m only using one very long png image. I need to mask out the spots that are transparent gaps in the png. The mask also has to move with the moving platform/level image. Is there a way I could accomplish this? The player will be interacting with the long platform/level image and I just want to get it so they will fall if they run into a gap.
Any help would be greatly appreciated.
Thanks so much!