So to scale up pixel art nicely, i used:
display.setDefault( "magTextureFilter", "nearest" ) display.setDefault( "minTextureFilter", "nearest" )
However, when the pixel art/sprite is moving/translate, the pixels will move around (not as smooth as “linear” sampling). Is there a way to smooth things out when moving the art or that is how it works when set to “nearest” sampling?
Thanks
- Jeffrey Quek