Moving platforms, objects sticking

Hello all, I’ve been doing a lot of reading on this topic lately. In fact, you can see several threads below that all have to do with physics. Like others, I’m having a problem. I’ve got an object that you fling across the screen. There are moving platforms that act as obstacles to this fling-able object. When I move the platforms via transition.to, the object will stick to the platform and not bounce off of it like one would expect (no matter what physical body type). Other threads suggest I create a small invisible circle and join it to the platform. Then transition the circle and the platform would follow. This KINDA works. If I fling the object hard enough, it will actually pass through the platform and stick to the circle that it’s joined to. Anyone have some suggestions here? This seems like a simple function that just doesn’t work right. I know there is a workaround because other Corona games have similar gameplay (BlastMonkeys). Your input would be sooo helpful. Thanks in advance. [import]uid: 15615 topic_id: 22016 reply_id: 322016[/import]

No one has any suggestions on using moving platforms with physical bodies? :confused: Seriously, any input would be appreciated. [import]uid: 15615 topic_id: 22016 reply_id: 89903[/import]