We are experiencing severe delays with our Corona app on Android while the splash screen is showing, evidently because all our sound files are converted.
Is there any format that works on both platforms without conversion? We have tried mp3, ogg and aac, and none of them give acceptable results:
MP3:
iPhone: Works
Android: 20 seconds delay (logcat output below)
I/SoundDecoder(10927): MPG123: Accepting data stream.
I/SoundDecoder(10927): MPG123: Accepting data stream.
I/SoundDecoder(10927): MPG123: Accepting data stream.
etc.
OGG:
iPhone: No sound
Android: 6 seconds delay (logcat output below)
I/SoundDecoder(10879): OGG: bitstream version == (0).
I/SoundDecoder(10879): OGG: bitstream channels == (2).
I/SoundDecoder(10879): OGG: bitstream sampling rate == (48000).
I/SoundDecoder(10879): OGG: seekable == {TRUE}.
I/SoundDecoder(10879): OGG: number of logical bitstreams == (1).
I/SoundDecoder(10879): OGG: serial number == (2146820407).
I/SoundDecoder(10879): OGG: total seconds of sample == (0.000000).
etc.
AAC:
iPhone: Works
Android: No sound
PS! I dread the possibility that we must use a different sound format on each platform, as we then will have to manually switch sound folders each time before building for the respective platforms to prevent both sets of files from being included on both platforms. (Any tips of automating this process will be greatly appreciated!)
[import]uid: 73434 topic_id: 35319 reply_id: 335319[/import]