mte.zoom changing size of physics boxes?

I hope this post contributes and isn’t just something I’m not doing right :slight_smile:

When my player goes up a level I use:

mte.zoom(1 / (tempM * layers[player.layer].properties.scale), 1000, “inOutQuad”)

The problem is that the physics boxes get larger than they should be. It’s like the zoom function distorts them. See video: http://screencast.com/t/LmhxHlgraR

Thanks for helping me make an awesome future game Dyson

I believe this is a quirk in the hybrid physics display option, not a symptom of an actual problem. The real question is, does it affect your collisions? In Platformer - Angled PHYSICS the same thing happens, however the collisions are not effected by the apparent change.

You are correct. No change, just a visual quirk. Thanks again Dyson!

I believe this is a quirk in the hybrid physics display option, not a symptom of an actual problem. The real question is, does it affect your collisions? In Platformer - Angled PHYSICS the same thing happens, however the collisions are not effected by the apparent change.

You are correct. No change, just a visual quirk. Thanks again Dyson!