I hope this post contributes and isn’t just something I’m not doing right
When my player goes up a level I use:
mte.zoom(1 / (tempM * layers[player.layer].properties.scale), 1000, “inOutQuad”)
The problem is that the physics boxes get larger than they should be. It’s like the zoom function distorts them. See video: http://screencast.com/t/LmhxHlgraR
Thanks for helping me make an awesome future game Dyson