Hi @Ducky,
I think if you use transitions on one of the objects welded together, it may behave as if the entire welded body is transitioning as a whole. So, if you’re looking for something like a moon orbiting a planet, then you should probably use a pivot joint with a motor OR weld the two bodies together and use physical velocity on the “planet” one. In the latter case, the welded body needs to be dynamic type, otherwise it might not behave in the expected unison with the main body.
Joints can’t be added to display groups, since they’re Userdata objects internally, not display objects. When you destroy one of the joined bodies, the joint should be destroyed as well, however if you put any hanging references somewhere, you should absolutely nil that out.
Hope this helps,
Brent