Multi-Pass Shader Offscreen Objects

Hey guys,

I’ve created a multi-filter effect combining the desaturate filter and then the colorMatrix filter.

Everything seems to work fine for objects that are onscreen when the filter is applied.

However objects that are offscreen and moved into view show up rendering completely black.

I’ve tried turning on Force Render and nothing changes.

Any ideas?

Cheers,

Dan

Hi Dan,

This seems like a bug. Can you please file a bug report with a relevant test case?

http://developer.coronalabs.com/content/bug-submission

Thanks,

Brent

Hi Dan,

This seems like a bug. Can you please file a bug report with a relevant test case?

http://developer.coronalabs.com/content/bug-submission

Thanks,

Brent