Multi-pass Shader

Hi,

Is it possible to use Generators in Multi-pass Shaders?

I just followed the tutorial on multipass shader (the gaussian blur tutorial) - It worked.

Is it possible to use a generator effect, instead of a filter effect, as the start of the effects chain?

I coded it, but it does not do anything - it does not cause an error, it just doesn’t create the image.

This is what I am trying to get working;

nodes = {

sunbeams = { effect=“generator.sunbeams”, input1=“paint1” },

vertical = { effect=“filter.blurVertical”, input1=“sunbeams” },

},