Multi-Player Functionality?

Hello,

I have found some old posts on the multi-player topic with game center, etc. Is there any plans on allowing multiplayer apps via bluetooth, game center type invites. etc? Is there a solution for this already that is cross platform? I would like to have a game that has a campaign mode, but has a head to head competition as well. Preferably fully featured like game center, but via blue tooth at a minimum.

I would prefer a solution that doesnt require setting up your own web servers and using web services calls, etc.

Thanks [import]uid: 33104 topic_id: 13253 reply_id: 313253[/import]

check MultiplayerPubNub demo in corona sample apps under networking.
[import]uid: 71210 topic_id: 13253 reply_id: 48605[/import]

I try not be be dense :o), but do you see it under this link? http://developer.anscamobile.com/sample-code/networking. If you do then maybe its a subscriber only sample? I am evaluating corona vs cocos2d vs marmalade at the moment, so I haven’t forked over the cash to Ansca yet :o)

Edit. Nevermind. I found it in the sample apps installed. Thanks! [import]uid: 33104 topic_id: 13253 reply_id: 48607[/import]

where are MultiplayerPubNub sample??
I didn’t found it [import]uid: 23063 topic_id: 13253 reply_id: 48618[/import]

When you launch the simulator its under samplecode–>Networking–>MultiplayerPubNub [import]uid: 33104 topic_id: 13253 reply_id: 48623[/import]

I dont have this sample in my samplescode =S

Have a daily build to download?
I have looked in daily builds and the last is " CoronaSDK 2011.591 2011.07.27 Release Notes "

dont have any link to download :S [import]uid: 23063 topic_id: 13253 reply_id: 48630[/import]

I don’t get daily builds as I am not a subscriber yet. I just deleted corona off my mac yesterday and download the new full build. [import]uid: 33104 topic_id: 13253 reply_id: 48631[/import]

Download the latest stable build of Corona, which is .591 (released August 2nd)

Launch Corona then open the project located CoronaSDK > SampleCode > Networking > MultiplayerPubNub

Peach :slight_smile: [import]uid: 52491 topic_id: 13253 reply_id: 48760[/import]

Has anyone implemented this yet or is it brand new? In order to use it for a graphical two player game I would imagine you would have to handle matchmaking, send screen positions, scores, general network connectivity back and forth with almost zero latency. Seems like it would be fun.

It would be nice if some fine person would turn the air hockey multiplayer example into a true multiplayer game using the pubnub functionality :o) [import]uid: 33104 topic_id: 13253 reply_id: 48821[/import]