Hi,
In the Multi-puck example, the gameUI.lua file contains a general function for dragging physics bodies.
The function creates a temporary joint while the object is touched by the user, when the object is no longer touched, the joint is removed. However there is a glitch since occasionally a joint is created between two physical bodies that were never touched, and sometimes a joint is created even to the background. Essentially these physical bodies get stuck to each other or the screen. Has anyone experienced this?
When I incorporated the function into my own project, I also kept getting these glitche… was hoping someone has a solution.
Thanks
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