Hi everyone,
I am developing a game which is either device vs single player, or two player. All works fine when I do two players, touch events fire OK.
When I try this on device vs player I end up in a total freeze up 
Can anyone maybe point me to some sample code to do the game-play loop? I would like a defined delay before the device acts, and wait periods after updating the view.
Essentially after the human acted the device must wait a few seconds, update, and act. Then the human gets another go.
Pointers to a good tutorial on timers will also be great as I might be doing something wrong with the usage of multiple timers. I tried setting game state in the timer loop but that does not work.
Thanks in advance,
Herman
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