I saw somewhere (can’t find it now) that someone complained about newRetinaText (which is now part of the SDK) not supporting newlines.
I have an idea – rather than having newText() and newRetinaText(), why not just make newText() work like newRetinaText() anyway, or at least have an option like
useRetinaTextIfPossible = true
The default could be true, but you could set it to false if you like blurry, jagged text.
Ideally, Corona would be smart enough to determine whether it should use the higher quality text anyway.
And then it would be great if any feature added to newText() also happened simultaneously to the higher quality equivalent. Like the newline thing. I don’t want to have to think about which one I should use, and whether it supports the same options…
For that matter, maybe newImage and newImageRect could be consolidated as well.
Keep up the good work! I’m still enjoying Corona, and hope to have my game finished within a week or so. 
Dave [import]uid: 80784 topic_id: 16723 reply_id: 64014[/import]