Good day!
How to create multilingual application in Corona SDK?
Good day!
How to create multilingual application in Corona SDK?
The term you are seeking is ‘localization’:
You can search the site for that as follows:
Google ==> site: coronalabs.com localization
That search turned up this info, but I’m sure there will be more: https://docs.coronalabs.com/guide/distribution/localization/index.html
Note: This is not a small topic, so be prepared to do a bit of work on this, depending on how extensive your assets and app are to be localized. i.e. It’s pretty easy to change a few images based on locale, but if you need to change all of the text, sounds, … that will be more work to set up and achieve.
Thank you
My free plugin will help with the in-game language translation.
https://marketplace.coronalabs.com/plugin/gbc-language-cabinet
–john
I activated the plugin, but no download links.
Have done in the documentation to look at, thanks!
I believe you activate the plugin, add it to your build.settings, and the files magically appear when you build. 
There should be a link for the documentation, but here is it as well.
The term you are seeking is ‘localization’:
You can search the site for that as follows:
Google ==> site: coronalabs.com localization
That search turned up this info, but I’m sure there will be more: https://docs.coronalabs.com/guide/distribution/localization/index.html
Note: This is not a small topic, so be prepared to do a bit of work on this, depending on how extensive your assets and app are to be localized. i.e. It’s pretty easy to change a few images based on locale, but if you need to change all of the text, sounds, … that will be more work to set up and achieve.
Thank you
My free plugin will help with the in-game language translation.
https://marketplace.coronalabs.com/plugin/gbc-language-cabinet
–john
I activated the plugin, but no download links.
Have done in the documentation to look at, thanks!
I believe you activate the plugin, add it to your build.settings, and the files magically appear when you build. 
There should be a link for the documentation, but here is it as well.