Hello Coronas.
I’m planning on adding a sort of multiplayer functionality to my game that i’m working on.
The game is a kind of “endless runner” and i want to be able to challenge my friends via facebook.
The game will create a random map and posts it together with wich facebook friends i would like to challenge.
When you log into facebook via the game, you will make a request to the server to see if you got any new challenges. This solution will definitely slow my server down because every user has to download the new map of the challenge. I maybe even will have to buy some extra bandwidth or something.
My question is. Do you guys have any better idea of solving this challenge function. maybe a solution without a server, or maybe there is some free service i can use for this matter, like google or something?
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