Multiplayer like Fun Run

does anyone know of a tutorial or someone who can just point in the right direction to show me how i can create a multiplayer game similar to that of funrun with gamelobbies chat and live play [import]uid: 226740 topic_id: 36553 reply_id: 336553[/import]

You’ll need to look into networking, Lua sockets and similar. Corona are bringing out Corona Cloud soon which you may find easier if you aren’t aware of how it all works.

You won’t find a “tutorial” as such for the code. There are masses of things to consider.

You should find tutorials on basic communication for games with Flash etc and go from there. [import]uid: 204816 topic_id: 36553 reply_id: 144847[/import]

I’ve made a multiplayer game before using PubNub. Draw & Guess Online was really popular but the actually coding was hard ( the concept of multiplayer is hard to wrap your brain around). PubNub made it super easy, but if I were to use Lua sockets it would have been so much more difficult. [import]uid: 29181 topic_id: 36553 reply_id: 144953[/import]

I personally found LuaSockets to be pretty easy. There’s some examples of them in use within the Corona code examples thing. PubNub is ok but you have to pay, it’s certainly far cheaper to roll your own if you think your app will be popular. But the more services you use, the less hassle you have. So each to their own! :slight_smile: [import]uid: 204816 topic_id: 36553 reply_id: 144954[/import]

You’ll need to look into networking, Lua sockets and similar. Corona are bringing out Corona Cloud soon which you may find easier if you aren’t aware of how it all works.

You won’t find a “tutorial” as such for the code. There are masses of things to consider.

You should find tutorials on basic communication for games with Flash etc and go from there. [import]uid: 204816 topic_id: 36553 reply_id: 144847[/import]

I’ve made a multiplayer game before using PubNub. Draw & Guess Online was really popular but the actually coding was hard ( the concept of multiplayer is hard to wrap your brain around). PubNub made it super easy, but if I were to use Lua sockets it would have been so much more difficult. [import]uid: 29181 topic_id: 36553 reply_id: 144953[/import]

I personally found LuaSockets to be pretty easy. There’s some examples of them in use within the Corona code examples thing. PubNub is ok but you have to pay, it’s certainly far cheaper to roll your own if you think your app will be popular. But the more services you use, the less hassle you have. So each to their own! :slight_smile: [import]uid: 204816 topic_id: 36553 reply_id: 144954[/import]

You’ll need to look into networking, Lua sockets and similar. Corona are bringing out Corona Cloud soon which you may find easier if you aren’t aware of how it all works.

You won’t find a “tutorial” as such for the code. There are masses of things to consider.

You should find tutorials on basic communication for games with Flash etc and go from there. [import]uid: 204816 topic_id: 36553 reply_id: 144847[/import]

I’ve made a multiplayer game before using PubNub. Draw & Guess Online was really popular but the actually coding was hard ( the concept of multiplayer is hard to wrap your brain around). PubNub made it super easy, but if I were to use Lua sockets it would have been so much more difficult. [import]uid: 29181 topic_id: 36553 reply_id: 144953[/import]

I personally found LuaSockets to be pretty easy. There’s some examples of them in use within the Corona code examples thing. PubNub is ok but you have to pay, it’s certainly far cheaper to roll your own if you think your app will be popular. But the more services you use, the less hassle you have. So each to their own! :slight_smile: [import]uid: 204816 topic_id: 36553 reply_id: 144954[/import]

You’ll need to look into networking, Lua sockets and similar. Corona are bringing out Corona Cloud soon which you may find easier if you aren’t aware of how it all works.

You won’t find a “tutorial” as such for the code. There are masses of things to consider.

You should find tutorials on basic communication for games with Flash etc and go from there. [import]uid: 204816 topic_id: 36553 reply_id: 144847[/import]

I’ve made a multiplayer game before using PubNub. Draw & Guess Online was really popular but the actually coding was hard ( the concept of multiplayer is hard to wrap your brain around). PubNub made it super easy, but if I were to use Lua sockets it would have been so much more difficult. [import]uid: 29181 topic_id: 36553 reply_id: 144953[/import]

I personally found LuaSockets to be pretty easy. There’s some examples of them in use within the Corona code examples thing. PubNub is ok but you have to pay, it’s certainly far cheaper to roll your own if you think your app will be popular. But the more services you use, the less hassle you have. So each to their own! :slight_smile: [import]uid: 204816 topic_id: 36553 reply_id: 144954[/import]