Multiplayer networking for multiplayer games

Hello, I’m developing a multiplayer feature for my game and I’d like to be able to do the following:

  1. Allow the game to pick the most optimum match (matching one multiplayer user with another user trying to find a match) [skipping this step if the user decides to pick his match from the Game Center etc]

  2. Allow near real-time data transfer (message transfer, no images or sounds or being sent)

How can I do this? Also should I adopt a server-client method or p2p or cloud-based?
I’m a young developer so I probably might not be able to afford PubNub (or is the regular $15 possible to be used?)
If I adopted the server-client method, then who would be the server? I do have control of a VPS, but I use that solely for the website for the game. [import]uid: 76405 topic_id: 35087 reply_id: 335087[/import]

If you can afford a decent server, NoobHub is the way to go…

There is also AutoLan which used to have online multiplayer but that algorithm had serious flaws… But the LOCAL MULTIPLAYER IS EXCELLENT… so for local multiplayer(on the same wifi) you should use Autolan… [import]uid: 64174 topic_id: 35087 reply_id: 139538[/import]

Hi @qaisjp,
Corona Cloud, launching in Q1, will handle all of this and more in an easy-to-use package with customizable pricing. I urge you to stay tuned as the official release draws nearer.

http://www.coronalabs.com/products/corona-cloud/

Sincerely,
Brent Sorrentino [import]uid: 200026 topic_id: 35087 reply_id: 139546[/import]

I was already aware of NoobHub, but before looking more into it I disregarded it as it was a server-client method. Looking more into it, I think I may use this with AppFog.

As for the Corona Cloud, I will only use this if the AppFog service is not good enough for my requirements.

Thanks. [import]uid: 76405 topic_id: 35087 reply_id: 139549[/import]

If you can afford a decent server, NoobHub is the way to go…

There is also AutoLan which used to have online multiplayer but that algorithm had serious flaws… But the LOCAL MULTIPLAYER IS EXCELLENT… so for local multiplayer(on the same wifi) you should use Autolan… [import]uid: 64174 topic_id: 35087 reply_id: 139538[/import]

Hi @qaisjp,
Corona Cloud, launching in Q1, will handle all of this and more in an easy-to-use package with customizable pricing. I urge you to stay tuned as the official release draws nearer.

http://www.coronalabs.com/products/corona-cloud/

Sincerely,
Brent Sorrentino [import]uid: 200026 topic_id: 35087 reply_id: 139546[/import]

I was already aware of NoobHub, but before looking more into it I disregarded it as it was a server-client method. Looking more into it, I think I may use this with AppFog.

As for the Corona Cloud, I will only use this if the AppFog service is not good enough for my requirements.

Thanks. [import]uid: 76405 topic_id: 35087 reply_id: 139549[/import]

Hi Brent,

Are you still accepting people for the Corona Cloud Beta?
I am working on a game that needs the multiplayer feature and I am close to finishing it (except for the multiplayer feature)
I signed up for the beta, but got no response.
If there is still a chance to test the beta, please consider me as I am really interested in the multiplayer features.

Thanks!

Jorge [import]uid: 96835 topic_id: 35087 reply_id: 140717[/import]

Whoa - calm down there. [import]uid: 33275 topic_id: 35087 reply_id: 140741[/import]

Hi Brent,

Are you still accepting people for the Corona Cloud Beta?
I am working on a game that needs the multiplayer feature and I am close to finishing it (except for the multiplayer feature)
I signed up for the beta, but got no response.
If there is still a chance to test the beta, please consider me as I am really interested in the multiplayer features.

Thanks!

Jorge [import]uid: 96835 topic_id: 35087 reply_id: 140717[/import]

Whoa - calm down there. [import]uid: 33275 topic_id: 35087 reply_id: 140741[/import]

@qaisjp 

Did you end up going with AppFog? I just visited there site and it looks pretty interesting. If you did how did it work out for you?

@qaisjp 

Did you end up going with AppFog? I just visited there site and it looks pretty interesting. If you did how did it work out for you?