Hello, I’m developing a multiplayer feature for my game and I’d like to be able to do the following:
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Allow the game to pick the most optimum match (matching one multiplayer user with another user trying to find a match) [skipping this step if the user decides to pick his match from the Game Center etc]
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Allow near real-time data transfer (message transfer, no images or sounds or being sent)
How can I do this? Also should I adopt a server-client method or p2p or cloud-based?
I’m a young developer so I probably might not be able to afford PubNub (or is the regular $15 possible to be used?)
If I adopted the server-client method, then who would be the server? I do have control of a VPS, but I use that solely for the website for the game. [import]uid: 76405 topic_id: 35087 reply_id: 335087[/import]