Hello All,
I’ve finished my first project and I’ve gotten very familiar with coding in Corona now. Fantastic SDK btw.
My question involves network IO. So for my first project, I used my own SQL database and ASP.NET web server to do HTTP REST calls from my Corona clients. Which worked perfectly with registering, logging in, posting scores, etc.
But for my next project I want to do a realtime multiplayer. I looked into Google Game Services but that is only for Android and I’m looking for cross-platform functionality here.
Anyone have any idea how I can go about this? I don’t want to use pubnub or Google Game Services as I plan on having my own dedicated server for this.
One idea is to be constantly doing HTTP requests to a web server to get data between the clients but that will obviously cause lag. I want this to be a real time action RPG and I want response times to be below 100-500 MS if possible.
Is there any way to get a constant stream of data from a web server? Or from another device?
Thanks,
Ryan
also shameless plug 
https://play.google.com/store/apps/details?id=com.happa.games.loltrivia