Multiplayer?

Hello everyone, im creating an 8-bit pool game for android from scratch. I have got the game up and running with the most basic hotseat mode ever, but I was wanting to create a multiplayer version with the option of wlan or lan. Ive had an idea of a lobby where people can send message to each other. I have tried Autolan but I can get it to work. I need help please.

Thanks 

If your building for Android, the Google Play Game Service’s plugin now supports multi-player for Android.  It has all the room creation bits.  I’ve not dug into it, but I know there is a sample game out there and a couple of Forum members have attacked it pretty hard. 

For iOS we just release the GameCenter turn based plugin, but I’ve not had a chance to dig into it either, so I’m not in a position to answer too many questions on either.

Thanks, this looks cool, I will see what its like when I add it to my game

Rob, 

These are great developments. What would really help would be a simple table of functionality comparison of what’s supported by the CL plugins for Google Play and GameCenter. Perhaps a blog entry topic following in your excellent tutorials.

It would also be great if Corona Labs wrote an abstraction class such that we don’t have to target the Android or IOS plugins specifically but call a single set of API which then branches and makes the right plugin-API calls depending on the OS app is running on… Assuming the Google Play and GameCenter plugins provide similar functionality this should be possible right?

Thanks for listening as always. All the best. 

Kerem

I doubt that we can abstract it any more than we already have.  We are not talking about something that’s a few calls.  Multi-player is complex and different vendors have different data requirements and work flows. 

I hear you. That’s why we all loved the idea behind Corona Cloud… Water under the bridge. Time to learn Google Play & GameCenter plugins. Thanks much for all the help.

Well I can advise opensource multiplayer library for corona https://github.com/Overtorment/NoobHub

Discussion is here http://forums.coronalabs.com/topic/32775-noobhub-free-opensource-multiplayer-and-network-messaging-for-coronasdk

If your building for Android, the Google Play Game Service’s plugin now supports multi-player for Android.  It has all the room creation bits.  I’ve not dug into it, but I know there is a sample game out there and a couple of Forum members have attacked it pretty hard. 

For iOS we just release the GameCenter turn based plugin, but I’ve not had a chance to dig into it either, so I’m not in a position to answer too many questions on either.

Thanks, this looks cool, I will see what its like when I add it to my game

Rob, 

These are great developments. What would really help would be a simple table of functionality comparison of what’s supported by the CL plugins for Google Play and GameCenter. Perhaps a blog entry topic following in your excellent tutorials.

It would also be great if Corona Labs wrote an abstraction class such that we don’t have to target the Android or IOS plugins specifically but call a single set of API which then branches and makes the right plugin-API calls depending on the OS app is running on… Assuming the Google Play and GameCenter plugins provide similar functionality this should be possible right?

Thanks for listening as always. All the best. 

Kerem

I doubt that we can abstract it any more than we already have.  We are not talking about something that’s a few calls.  Multi-player is complex and different vendors have different data requirements and work flows. 

I hear you. That’s why we all loved the idea behind Corona Cloud… Water under the bridge. Time to learn Google Play & GameCenter plugins. Thanks much for all the help.

Well I can advise opensource multiplayer library for corona https://github.com/Overtorment/NoobHub

Discussion is here http://forums.coronalabs.com/topic/32775-noobhub-free-opensource-multiplayer-and-network-messaging-for-coronasdk