Before I came to coronalabs, I was scripting in an open-source multiplayer mod for GTASA called MTA,
In MTA there were 2 types of coding, server-side and client-side…
Client-side is a script which only involves the localPlayer so for example if I created a table in client-side every player will have a different table, on the other hand if I created a table in server-side that table is the same for everyone.
The question is there a server-side in corona ? I’ve read about game networking but I still have trouble understanding the concept on how it works, and how will I be able to control and retrieve all of player’s actions when am only using client-side
for example what if I made player1 shoot, that only happened in client-side how I send that action to all of the other players ?