multiple cmds in plugin

I would like to create a custom plugin.lua in order to launch some exes and set environment variables prior to debugging (using Love2D, Win7 64-bit).

Following the examples, I populated a table to return from getLaunchCommandDebug:

function getLaunchCommandDebug(args)  

    local cmd0 = { “program1.exe” }

    local cmd1 = { “program2.exe”}

    local response = {

        message = “I am about to launch Love2D”,

        cmds = {  cmd0,

                   cmd1 },

        dir = args.buildFolder,

    }

return response

end

Only the first argument in the cmds table (i.e. “program1.exe”) executes.  As it’s written it seems that an arbitrary number of command-line calls could be provided in the cmds table, but that doesn’t seem to be the case or am I missing something obvious?

Hello Rdebellis,

Yes this should work as intended. Could you email us your plugin files so we can take a look? 

Regards,

M.Y. Developers

Hello Rdebellis,

Yes this should work as intended. Could you email us your plugin files so we can take a look? 

Regards,

M.Y. Developers