Hi,
I’m looking at being able to do basic Lan/IP connectivity for a multi-user based game. The Autolan library or SSK seem like they’ll do the job but how can 2 instances of the Corona simulator (on a Mac) be started to test the functionality.
The first instructions for Autolan say to start 2 instances, set one to client and one to server…
Without this it will be hard to test.
I’ve also looked at pub nub and that may well do the trick as well as it’s not fast real time needs but I’d prefer the Lan/Wifi/IP same network type of ability so if anyone else has other solutions other that the aforementioned please let me know.
Thanks.