Hey Mike
There currently isnt masking so you are going to have to get creative. As you have 2 groups it wont be an issue.
Groups are nothing more than a table of the inserted objects but it also has the added advantage of having an internal coordinate system. This way you can do a group transform, say rotate the group by 90 degrees and all the inner objects rotate around the groups reference. To follow from this the internal coordinates have not changed so if an inner object was going x+1 every frame it sill will be, but now at 90 degrees to what it was.
For your app you need to have the following layout.
- Top 2/3 Group
- Black square (colour optional) covering bottom 1/3
- Bottom 1 3rd Group
Hell, id just stick all this in a master group as well.
Anyway what happens now is that the black square will mask out the 2/3 group is anything spills out of the 2/3rds dimensions. You can actively mask the bottom group but as its stats and stuff it wont matter. You can scale the top group and it will only ever display in the area not covered by the black square.
Matt [import]uid: 5354 topic_id: 3064 reply_id: 8957[/import]