Is there any way to create a dynamic mask overlaid on top of the previously drawn content? Such that, for example, a game level is drawn in a way that is visible only from certain areas (other areas of the level are black). The visible areas would be made from images and they should be movable. Like the flashlight example, but with multiple masks that move simultaneously, and the underlying image is not one image but several images that form a game level. Is this possible with the current SDK by any means? [import]uid: 46762 topic_id: 8062 reply_id: 308062[/import]