Hi guys
The simple spritesheet and it usage is all over the internet but not one single explanation if i using the texture packer and i have different sizes a rotated etc , how do you actually using the datasheet what was created with texture packer, or how to do different sizes and I mean ( different sizes not the device resolution like @2x and etc)
example
I have a 20×20 object witch lets say has 3 frames , now i want the this object play a n explosion animation which would be 50 x 70 and it has 4 frames
that mean i have a spritesheet packed 7 images and they are different sizes , so how use this in corona or does support it at all?
thanks