Hello again,
I was playing around with the multipuck example and noticed that is has a function to cull the pucks when they slide off screen as such:
-- Automatic culling of offscreen objects
local function removeOffscreenItems()
for i = 1, #allDisks do
local oneDisk = allDisks[i]
if (oneDisk.x) then
if oneDisk.x \< -5 or oneDisk.x \> display.contentWidth + 5 or oneDisk.y \< -5 or oneDisk.y \> display.contentHeight + 5 then
oneDisk:removeSelf()
end
end
end
end
However when I inserted the memory leak monitoring code from Corona’s “SDK Memory Leak Prevention 101” tutorial I noticed that memory usage was continually going up, regardless of the fact that the pucks were being culled. Memory usage monitoring code:
local monitorMem = function()
collectgarbage()
print( "MemUsage: " .. collectgarbage("count") )
local textMem = system.getInfo( "textureMemoryUsed" ) / 1000000
print( "TexMem: " .. textMem )
end
I guess my question is, is the puck culling code designed to prevent a memory leaking? If not, what would need to be added to it so that it prevents the constant creep upwards in memory usage?
Thanks again! [import]uid: 78150 topic_id: 14917 reply_id: 314917[/import]