I am using the daily builds (stan8 is my associate account).
I noticed that the new API already support trimming (no official docs exist on that, but there are a more or less criptic sample… I wonder when TexturePacker will update…)
But what about multiple files for a single sprite? I am making a iPad3 adventure game, and some characters and quickly rack up more than 4096x4096 pixels in animation (maximum iPad3 texture size). [import]uid: 138716 topic_id: 26634 reply_id: 326634[/import]