Hi,
I activate multitouch with system.activate(“multitouch”) and physics.start() on enterScene.
On exitScene, I call system.deactivate(“multitouch”) and physics.stop().
This works fine for my first level (or scene). When the player dies, I call storyboard.removeScene( prior_scene ). The new level loads correctly. The createScene and enterScene calls are executed for the new level. However, multitouch and physics have stopped working even though I am certain the calls were made.
Any idea, why in the second level I can’t reactivate them?
Thanks!
Regis