I just finished my first universal iOS app, and in working through the build, everything appeared to work fine. However, now I’m working on building it for the Nook and I’m noticing some funkyness.
I have an object that fills the screen and when pressed (phase=began), shows a graphic and plays a sound. When phase=ended, the graphic disappears. Think flashcard kinda stuff. Pretty simple. But, on the Nook, if I use more than one finger to press the screen, I get multiple graphics and multiple audio files. 2 or more fingers on the screen triggers that behavior. On the iPhone, the problem does not exist…but on the New iPad, 4 or more fingers on the screen causes the problem. I only detected the problem because my kids were testing for me and I had 3 kids pawing at the screen…crowdsourced multitouch. 
Obviously Nook and the New iPad are handling multitouch events in a way that I simply don’t understand. I’m wondering if anyone can shed any light on that? I’ve tried setting an eventState variable to T/F and only firing the graphic display function once. I’ve also tried a counter to detect the first event and only fire on the very first instance of the touch event…but that doesn’t seem to work.
What am I missing? Any thoughts? Any material I can read about the multitouch differences? My thought is that there are additional event phases that I’m not handling properly (if at all). Thanks for the help!
Brian [import]uid: 141982 topic_id: 27775 reply_id: 327775[/import]