Must a player only move from tile to tile or can they move in terms of pixels?

I’m thinking about having the user click on the screen where the player should go instead of using a Dpad. The play would go directly to that point (unless there’s an obstacle in the way). Can a player sprite animate from point to point or would it have to walk an over-down-over-down type path to get to the destination?

Thanks

Yes, a player sprite can animate from point to point. mte.moveSpriteTo supports levelPosX and levelPosY parameters for this purpose. I recommend looking at the Platformer - Basic sample to see per-pixel movement in action. Modifying the sample to work for a top-down perspective would be relatively simple.

Yes, a player sprite can animate from point to point. mte.moveSpriteTo supports levelPosX and levelPosY parameters for this purpose. I recommend looking at the Platformer - Basic sample to see per-pixel movement in action. Modifying the sample to work for a top-down perspective would be relatively simple.