my app doesnt run at my phone

hello good evening, a year ago i made this app, a simple bubble smasher game

https://drive.google.com/folderview?id=0B6SJN1EIY4cqNmRFbFdYZU85UUU&usp=sharing

and i made it .apk for my samsung galaxy tab (android 2.2.3) i remember i made it work fine, but i didnt notice that app i didnt saved and stored the wrong one in my google drive.

i fix the main.lua and runs fine at the simulator, now at my LG pro lite (android jelly bean), the app doesnt start

this is how it should look like

and this is how it looks on my phone

i even re write the whole code from the tutorial

https://www.youtube.com/watch?v=6TsDdLY7VXk

my only guess is my android version because i ran it from the lowest and it did work

I downloaded your code and it’s all running ok apart from a small typo on line 36

obj:removeself() 

should be

obj:removeSelf()

apart from that it should be working.  Trying downloading the latest build of Corona (I’m using 2014.2393) and if that doesn’t solve it then it must be something else.  

wow thanks let me check, and then build up again, i hope is the typo problem

i downloaded the latest version build 2 days ago.

edit (again)

it doesnt run yet i heard if i check android bridge device i can see whats happening on my phone but i dont understand well how to make that

The current version of Corona SDK does not support Android 2.2 any more. Android 2.3 is not the minimum supported version.  This was a required change by Google to support any service around the Google Play app (AdMob, GPGS, etc.)

You can go back a couple of public builds (2189 should probably work) as long as you don’t plan to use an Google Play based services, which should still support 2.2.

Rob

i updated the main.lua

it was the .png files blue_orb it was written with lower case the “b” thats why it didnt run, now for the soundtrack of the game… thats what i get for not updating my changes at the right time

any help for the soundtrack?

Are you getting any errors in your console log of your device?

http://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

not anymore i use the ADB to find my typo

I downloaded your code and it’s all running ok apart from a small typo on line 36

obj:removeself() 

should be

obj:removeSelf()

apart from that it should be working.  Trying downloading the latest build of Corona (I’m using 2014.2393) and if that doesn’t solve it then it must be something else.  

wow thanks let me check, and then build up again, i hope is the typo problem

i downloaded the latest version build 2 days ago.

edit (again)

it doesnt run yet i heard if i check android bridge device i can see whats happening on my phone but i dont understand well how to make that

The current version of Corona SDK does not support Android 2.2 any more. Android 2.3 is not the minimum supported version.  This was a required change by Google to support any service around the Google Play app (AdMob, GPGS, etc.)

You can go back a couple of public builds (2189 should probably work) as long as you don’t plan to use an Google Play based services, which should still support 2.2.

Rob

i updated the main.lua

it was the .png files blue_orb it was written with lower case the “b” thats why it didnt run, now for the soundtrack of the game… thats what i get for not updating my changes at the right time

any help for the soundtrack?

Are you getting any errors in your console log of your device?

http://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

not anymore i use the ADB to find my typo