My Corona builder spurs unproper Bundle ID

Hi all, I’m releasing a lite version of my game and just get a problem with Bundle ID

I call my build com.mydomain.nameofmygamelite and get from Corona this com-mydomain-nameofmygamelite, which is not recognized by iTunes Connect while uploading the binary.

Any hints? Thanks in advance [import]uid: 67641 topic_id: 19745 reply_id: 319745[/import]

Can you post a screenshot of your corona build window please ? [import]uid: 84637 topic_id: 19745 reply_id: 76485[/import]

The name of the two files (.zip and .ipa) I get from the Corona SDK builder appear to be correct as com.mydomain.mygamelite but in the reality they are seen and work as com-mydomain-mygamelite in the AppLoader (leading to “different Bundle ID” error from iTunes when I start uploading) and in LaunchPad Dashboard here when looking for the analytics.

Quite strange.

Trying again soon with Corona latest release, though, because I have one audio-book needing to be prepared in a few days. [import]uid: 67641 topic_id: 19745 reply_id: 76494[/import]

Please do and let me know if it works for you [import]uid: 84637 topic_id: 19745 reply_id: 76689[/import]

Could you check your AppID in the Apple Provisioning Portal?
I’m just guessing here, but maybe the ID was specified with dashes there instead of periods? [import]uid: 70847 topic_id: 19745 reply_id: 76701[/import]