Wanted to share my experiences with InMobi hoping that other developers may find it useful. I gave the service a try recently after they were featured at the Corona LaunchPad.
So, I signed up for a $40 campaign, mostly to try out how well it would work, for my universal iOS game Nervous Fly (http://itunes.apple.com/us/app/nervous-fly/id449706857). I used a targeted campaign for only iPhone 4 users from the US. As the budget was low I wanted to at least tailor it to a very specific group.
After some days these were the results, according to the InMobi stats:
266,850 impressions
532 clicks
No noticeable (to me) extra downloads or payments in my AppFigures account.
So, in other words it didn’t work out for me, and I won’t invest more. This is not to say their service isn’t good, as this is a very personal experience that may have depended on ad text, ad icon, my type of game, my game’s past ratings and reviews etc. To clarify, my budget of $40 was a trial budget to see if there is an increase in my numbers – I likely would have invested more later on would it have worked.
I’m curious to hear about other experiences – which marketing options worked for you, which didn’t? [import]uid: 10284 topic_id: 13437 reply_id: 313437[/import]