Hi,
I’m working on a game consisted of +200 levels. I’m just afraid that this huge amount of .lua files will affect the performance. Am I right to worry or everything is going to be fine?
By the way. I’m purging all the scenes using this line in main.lua :
[lua]local storyboard = require “storyboard”
storyboard.purgeOnSceneChange = true;
[/lua]
thanks.