My game runs perfectly in the Kindle Simulator but has a whole litany of problems on the actual physical device. I tried building with SDK 667, 806 and it creates builds that are terrible. Can’t select things, some graphical elements aren’t displayed,
I build with 704 and it’s a little better but still really really bad. Too many problems to make it worthwile to find the problem and implement workarounds dirtying up my code base when it runs so well on iOS devices.
The strange thing is I can install the same Kindle builds on my Acer Iconia Tab A500 and it runs perfectly.
Is anyone else experiencing such immense problems? [import]uid: 295 topic_id: 26086 reply_id: 326086[/import]