My game works well on the emulator, but on my tablet, the menus work, but the game doesn't

So, I made my first game and it works flawlessly on the Android emulator. It is made up of four scenes: the title, the difficulty chooser, the game, and the gameover scene.  I built for Android, but when I put it on my tablet, the title and difficulty chooser work, but then when you select the difficulty you want, it goes to the game (like it is supposed to) and nothing happens, except the score is displayed where it should be and one sprite shows up at the very top (when it is supposed to be at the very bottom)? Any guess why it is doing that? Any help would be appreciated. This is my first time making a game on Corona and programming with Lua.

Attached is a screenshot of my game’s glitch.

Check this guide to see how to view your devices log which is essential for this kind of debugging. http://www.coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

Check this guide to see how to view your devices log which is essential for this kind of debugging. http://www.coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

Hi Tyro,

            The most common cause for this is incorrectly named image files. The simulator is not case sensitive when it comes to image file names but on the actualy device - It IS case sensitive.

Stick to a naming convention and make sure its the same on the image file names and when referencing them in your code!

Hope this helps.

Thanks so much, Krivvenz!

That fixed my problem! :slight_smile:

Hi Tyro,

            The most common cause for this is incorrectly named image files. The simulator is not case sensitive when it comes to image file names but on the actualy device - It IS case sensitive.

Stick to a naming convention and make sure its the same on the image file names and when referencing them in your code!

Hope this helps.

Thanks so much, Krivvenz!

That fixed my problem! :slight_smile: