My leaderboard only shows the current player's score, not all player scores

I developed this game that is on the App Store:

https://itunes.apple.com/us/app/bally/id1224943357?mt=8&ign-mpt=uo%3D2

 

Players are reporting that they can only see their own scores on the Game Center leaderboard. Why is this?

 

There are only a few settings on the leaderboard options, and I don’t see anything that makes it private to the user.

I have the same problem, the friendsOnly = false or true doesn’t work in the gpgs.leaderboard.show(params)

Also I can’t receive any data using gpgs.leaderboard.load(params) and gpgs.leaderboard.loadScores(params), I think it is the same for you.

It seems gpgs.leaderboard is not working properly and nobody knows anything

Thats on the one hand good to hear, because it seems to be a general issue and not one, which is caused by myself. On the other hand I really would like to have the highscore working properly. 

Thanks for the post… 

@PS.: I used the Corona SDK Game Center for iOS example to realise my app. Just filled in the leaderboard ID for highscore and the 2 achievements IDs for achievement. 

If anyone knows what is going on, I would be very happy about any comments.

Cheers, M8s 

@kcalikbasi, are you using GameCenter (gameNetworking.*) or are you using Google Play Game Services for iOS (GPGS)?

Rob

I think I am using Game Center for iOS, which was available as Example from Corona labs at github… 
https://github.com/coronalabs/plugins-source-gamenetwork-apple/tree/master/Corona 

For the Android app I wanted to use this following example and convert the iOS lines to Google Play Center lines … That is the example.
https://github.com/coronalabs/plugins-source-gamenetwork-google 

I did not know that Google Play Game Services can also be used for iOS? That is new to me… I am very interested. Is that easier? 
Best regs

Hi @hcalikbasi,

Google recently announced that they will wind down (cease further SDK updates) on the iOS side of GPGS. It’s not entirely clear how this will affect the Corona plugin… it might not actually affect it much at all, at least not for awhile… but I wouldn’t necessarily recommend that you newly intregrate it on the iOS side if you haven’t already done so.

Best regards,

Brent

it is working now for iOS, I am happy!!! I think I just needed a little bit patience … some times that the hardest part ^^ - 

Thanks anyway because of the great hint of GPGS … Already had a look on this and its predictions are great… 

 

I have the same problem, the friendsOnly = false or true doesn’t work in the gpgs.leaderboard.show(params)

Also I can’t receive any data using gpgs.leaderboard.load(params) and gpgs.leaderboard.loadScores(params), I think it is the same for you.

It seems gpgs.leaderboard is not working properly and nobody knows anything

Thats on the one hand good to hear, because it seems to be a general issue and not one, which is caused by myself. On the other hand I really would like to have the highscore working properly. 

Thanks for the post… 

@PS.: I used the Corona SDK Game Center for iOS example to realise my app. Just filled in the leaderboard ID for highscore and the 2 achievements IDs for achievement. 

If anyone knows what is going on, I would be very happy about any comments.

Cheers, M8s 

@kcalikbasi, are you using GameCenter (gameNetworking.*) or are you using Google Play Game Services for iOS (GPGS)?

Rob

I think I am using Game Center for iOS, which was available as Example from Corona labs at github… 
https://github.com/coronalabs/plugins-source-gamenetwork-apple/tree/master/Corona 

For the Android app I wanted to use this following example and convert the iOS lines to Google Play Center lines … That is the example.
https://github.com/coronalabs/plugins-source-gamenetwork-google 

I did not know that Google Play Game Services can also be used for iOS? That is new to me… I am very interested. Is that easier? 
Best regs

Hi @hcalikbasi,

Google recently announced that they will wind down (cease further SDK updates) on the iOS side of GPGS. It’s not entirely clear how this will affect the Corona plugin… it might not actually affect it much at all, at least not for awhile… but I wouldn’t necessarily recommend that you newly intregrate it on the iOS side if you haven’t already done so.

Best regards,

Brent

it is working now for iOS, I am happy!!! I think I just needed a little bit patience … some times that the hardest part ^^ - 

Thanks anyway because of the great hint of GPGS … Already had a look on this and its predictions are great…