Hey there,
I’m working on this app and my second textField won’t show up when I have the 1st on un-commented. If i comment the 1st one out if shows up. Can someone help me please!!
[lua]---------------------------------------------------------------------------------
– SCENE NAME
– Scene notes go here
local storyboard = require( “storyboard” )
local scene = storyboard.newScene()
– Clear previous scene
storyboard.removeAll()
– local forward references should go here –
– BEGINNING OF YOUR IMPLEMENTATION
– Called when the scene’s view does not exist:
function scene:createScene( event )
local group = self.view
local baseImage = display.newImageRect( “images/baseimage.jpg”, display.contentWidth, display.contentHeight )
baseImage.x = display.contentCenterX
baseImage.y = display.contentCenterY
group:insert( baseImage )
local createAccountBtn = display.newImageRect( “images/createaccount.png”, 300, 55 )
createAccountBtn.x = display.contentCenterX/1.8
createAccountBtn.y = display.contentCenterY*1.87
local useAsGuestBtn = display.newImageRect( “images/useasguest.png”, 300, 55 )
useAsGuestBtn.x = display.contentCenterX*1.5
useAsGuestBtn.y = display.contentCenterY*1.87
local checkMarkBtn = display.newImageRect( “images/checkmarkbutton.png”, 90 , 90 )
checkMarkBtn.x = display.contentCenterX*1.8
checkMarkBtn.y = display.contentCenterY*1.36
local facebookButton = display.newImageRect( “images/facebookbutton.png”, 510, 100 )
facebookButton.x = display.contentCenterX
facebookButton.y = display.contentCenterY*1.64
–local inputBg = display.newImage( “images/textbutton1.png”, 50, 55)
–inputBg.x = display.contentCenterX*1.2
–inputBg.y = display.contentCenterY*1.277
–inputBg.width = 300
–inputBg.height = 55
–group:insert( inputBg )
local inputUsername = native.newTextField( 20, 80, 500, 106 )
inputUsername.x = display.contentCenterX*1.2
inputUsername.y = display.contentCenterY*1.277
inputUsername.setTextColor(0,0,0)
inputUsername.size = 20
inputUsername.font = native.newFont( “PTSans-Regular” ,40 )
inputUsername.align = “center”
–inputUsername.hasBackground = false
group:insert( inputUsername)
local inputPassword = native.newTextField( 20, 80, 500, 106 )
inputPassword.x = display.contentCenterX*1.2
inputPassword.y = display.contentCenterY*1.44
inputPassword.setTextColor(0,0,0)
inputPassword.size = 20
inputPassword.font = native.newFont( “PTSans-Regular” ,40 )
inputPassword.align = “center”
–inputUsername.hasBackground = false
group:insert( inputPassword)
local function onTapCA(event)
storyboard.gotoScene( “Scene15”)
end
createAccountBtn:addEventListener( “tap” , onTapCA )
local function onTapUAG(event)
storyboard.gotoScene( “Scene2” )
end
useAsGuestBtn:addEventListener( “tap”, onTapUAG )
group:insert( createAccountBtn )
group:insert( useAsGuestBtn )
group:insert( checkMarkBtn )
group:insert( facebookButton )
end
– Called BEFORE scene has moved onscreen:
function scene:willEnterScene( event )
local group = self.view
end
– Called immediately after scene has moved onscreen:
function scene:enterScene( event )
local group = self.view
end
– Called when scene is about to move offscreen:
function scene:exitScene( event )
local group = self.view
end
– Called AFTER scene has finished moving offscreen:
function scene:didExitScene( event )
local group = self.view
end
– Called prior to the removal of scene’s “view” (display view)
function scene:destroyScene( event )
local group = self.view
end
– Called if/when overlay scene is displayed via storyboard.showOverlay()
function scene:overlayBegan( event )
local group = self.view
local overlay_name = event.sceneName – name of the overlay scene
end
– Called if/when overlay scene is hidden/removed via storyboard.hideOverlay()
function scene:overlayEnded( event )
local group = self.view
local overlay_name = event.sceneName – name of the overlay scene
end
– END OF YOUR IMPLEMENTATION
– “createScene” event is dispatched if scene’s view does not exist
scene:addEventListener( “createScene”, scene )
– “willEnterScene” event is dispatched before scene transition begins
scene:addEventListener( “willEnterScene”, scene )
– “enterScene” event is dispatched whenever scene transition has finished
scene:addEventListener( “enterScene”, scene )
– “exitScene” event is dispatched before next scene’s transition begins
scene:addEventListener( “exitScene”, scene )
– “didExitScene” event is dispatched after scene has finished transitioning out
scene:addEventListener( “didExitScene”, scene )
– “destroyScene” event is dispatched before view is unloaded, which can be
– automatically unloaded in low memory situations, or explicitly via a call to
– storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( “destroyScene”, scene )
– “overlayBegan” event is dispatched when an overlay scene is shown
scene:addEventListener( “overlayBegan”, scene )
– “overlayEnded” event is dispatched when an overlay scene is hidden/removed
scene:addEventListener( “overlayEnded”, scene )
return scene[/lua]