my sprite animation looks blurry

Hi,
I use sprite helper to generate sprite sheets.

The individual images used to create the sprite sheet looks good in the app . But the animation created by the sprite sheet looks blurred.

I am new to corona.Please let me know what i am doing wrong,

Thanks

Srz [import]uid: 30534 topic_id: 25999 reply_id: 325999[/import]

I believe this is a known bug introduced recently in the imageSheet API system. A fix should be coming soon, so keep coding other aspects of your app and it’ll be solved in due time.

Also check that you are following the sprite sheet (imageSheet) setup EXACTLY by the example code. More info about your method might help us determine if it’s the minor bug I describe, or a separate coding issue.

Brent Sorrentino [import]uid: 9747 topic_id: 25999 reply_id: 105244[/import]

Hi,
Thank you for the comments.

I use sprite helper for creating sprite sheets.
I am attaching some screen shots and code i used to render the sprite sheet animation.

Please let me know if its actually due to corona bug or due to some issues in my code.
Also let me know if more details are required.

local puppysheet = sprite.newSpriteSheetFromData( "puppy.png", require("puppy").getSpriteSheetData() )  
local spriteSet = sprite.newSpriteSet(puppysheet,1,4)  
sprite.add(spriteSet,"puppy",1,4,1000,0)  
local spriteInstance = sprite.newSprite(spriteSet)  
spriteInstance.x = display.contentCenterX  
spriteInstance.y = display.contentCenterY  
spriteInstance:prepare("puppy")  
spriteInstance:play()  

–>this is how the image and the sprite animation is displayed on the screen(see first link below), the blurred one on the right is the sprite animation,

Thank you

Srz [import]uid: 30534 topic_id: 25999 reply_id: 105280[/import]

In cases like these, sometimes it’s useful to eliminate one possible factor that might be causing the problem, thus you diagnose the “disease”. Can you try to re-create your basic sprite sheet *without* SpriteHelper? Just assemble it manually in a graphics program? If the same things happens, then you know it’s not SpriteHelper but something else… then you can narrow it down from there.

At first glance, your code looks fine (although you might want to use the new imageSheet sprite method, since the sprite library methods that you’re using now will be depreciated and eventually phased out).

Brent
[import]uid: 9747 topic_id: 25999 reply_id: 105315[/import]