Hi,
this is my (and not only ^_^) wish list:
**** Graphics ****
line
box
circle
zoom
tilemaps
HitTest (collision)
getpixel()
putpixel()
setRGB()
getRGB()
double buffer (on/off)
fps (to display the frame per second of our application)
different font integrations
**** Data ****
loadXML
saveXML
**** Application ****
onLoadStart() (meanwhile our app is load, like a preload in flash)
onLoadProgress() (meanwhile our app is load, like a preload in flash)
onLoadFinish() (meanwhile our app is load, like a preload in flash)
Apologies if some features, has just implemented in the 1.1 build
Best
Ale [import]uid: 940 topic_id: 422 reply_id: 300422[/import]
Chman
January 31, 2010, 2:13pm
3
Same here, TrueType or Bitmap font support would be nice
Tom [import]uid: 4566 topic_id: 422 reply_id: 807[/import]
fpassa
February 1, 2010, 9:56am
4
For me I would add the following:
Ability to change sounds volume or at least has a parameter to change default volume of specific media.playEventSound call.
Ability to make graphics blending (i.e. multiply, overlay, screen, mask, etc)
Native or alternative input keyboard support.
and finaly… vector graphics?
regards,
flavio [import]uid: 3022 topic_id: 422 reply_id: 812[/import]
we currently support
display.newRoundedRect AND
display.newCircle
page 50 and 51 of the APIReference.
Some others you are requesting will be in 1.2 and some of them will sneak into 1.1
We even support strokes.
object.strokeWidth
object:setStrokeColor(…)
Carlos [import]uid: 24 topic_id: 422 reply_id: 814[/import]
Chman
February 2, 2010, 9:49am
6
Add SpriteSheets to the most wanted list (also called “Atlas”).
From my OpenGL experience, it’s way faster than loading and binding multiple images : load one image, and update the texture coordinates each frame. Also, it’s easier to work with if you’re an animator
Tom [import]uid: 4566 topic_id: 422 reply_id: 829[/import]