@guruk: First and foremost congrats on your app success! That’s great to see a “none” game succeeds like that.
I also note that you charge $4.99 on the app store! It may appears to be too much for some but the app is VERY useful and people are responding to that. So congrats on getting that much money for the app. Few apps can!
I am curious if you could share the % of revenue (NOT the revenues) between paid and ads version on the Apple store. It will give us a sense of how well apps free vs. paid do.
I will think ads will do poorly versus paid but i have no idea really. The percentage probably depend on the type of apps so it will need to be taken with a grain of salt but it would add some extra data points. You are the perfect person to answer this since you have a lot of downloads, you use both paid/free model and your price point is high (congrats on all of those:)
Obviously, if you rather not share that would be completely fine!
Cheers.
Mo
(LairdGames)
@Naomi: Naomi, Naomi! How could you miss this type of apps?!! ha! ha!..just kidding! [import]uid: 100814 topic_id: 25318 reply_id: 106310[/import]