namespace clarity: display, graphics, sprite, ui, widget

I’ve been away from the Corona world for a while and the UI landscape has gotten a bit more complex…in reading the latest api docs, I’ve surmised the following:

display  – module for raw vector elements plus new sprite api

graphics – module for masks and gradients

widgets – renders UI elements;  built on top of display & graphics

ui – deprecated

sprite – deprecated

but was hoping for pointers to articles that clarify what’s new, what’s obsolete and where to go for the most future-proof UI elements…my current understanding is that the original UI namespace is deprecated and that widget holds all the newest goodies…

Are there any other really good and current UI libraries??

What will be changing soon with Widget?

What else do I need to know and where should I find it?

Thanks for all tips.
Dewey

More like this

Display - images, sprites (static/animated), all vector graphics, texts

Graphics -masks, gradients and image sheets

Widgets - as stated

Native - input text fileds, alerts, web popups, activity indicators, native video player

Storyboard - managing scenes, transitions etc

These are main available modules - ui was depreciated very long ago and sprites also not so close

Corona also removed popup (Corona trial or something like this) at the begining in free version.

The best way really will be to see list of all modules in api documentation

More like this

Display - images, sprites (static/animated), all vector graphics, texts

Graphics -masks, gradients and image sheets

Widgets - as stated

Native - input text fileds, alerts, web popups, activity indicators, native video player

Storyboard - managing scenes, transitions etc

These are main available modules - ui was depreciated very long ago and sprites also not so close

Corona also removed popup (Corona trial or something like this) at the begining in free version.

The best way really will be to see list of all modules in api documentation